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Hypnospace outlaws
Hypnospace outlaws







hypnospace outlaws

hypnospace outlaws

The timing is pretty great since it seems that folks are cycling back into enjoying the look and feel of that era again.

#HYPNOSPACE OUTLAWS CODE#

Bringing on Mike Lasch to code also cemented it as a mostly-OS game because he kept adding all sorts of neat fiddly bits.Īt the same time I became interested in the history of the early web which pushed Hypnospace into becoming the tale of dot-com era excess that it is now. The response to gifs and clips of the faux-OS garnered astronomically more attention than the car sections did, and fiddling with a fake operating system was tons of fun, so development veered pretty hard in that direction. You’d hunt violators down on the web and then go after them on the highway. I built a little lore bed around it involving futuristic headbands that folks wore to access the internet while sleeping.Īfter Dropsy was finished I started working on a fully featured sequel to Hypnospace Enforcer with the highway as the main meat of the game and the HypnOS operating system as more of a glorified level select screen.

hypnospace outlaws

Players assumed the role of Enforcers tasked with apprehending netizens who had broken laws using their virtual cop cruiser on a pastel-hued ‘information superhighway.’ As players approached their targets, more details about the lives of the suspects would reveal themselves and ideally players would empathize with them a bit. Jay Tholen: The concept for Hypnospace Outlaw originated in a small microgame named Hypnospace Enforcer I made back in 2014 during the development of my other game, Dropsy.









Hypnospace outlaws